Federation USS Adamant Class Dreadnought:
From: Starfleet Prototype
This design is meant for the times between the movies Star Trek Two: Wrath of Khan and Star Trek Six: The Undiscovered Country. This could easily also be used in Next generation times as ships pulled from Mothball / Reserve fleets to cover the huge losses incurred while fighting against the Borg and Dominion.
The Adamant class dreadnought is a conversion of the Avenger class frigate (USS Reliant) that involves adding a small secondary hull to the design to allow for expanding the design. The warp engines are then moved to the new secondary hull and a third nacelle is added to the design on the top of the secondary hull. The third nacelle allows the ship to increase its warp speeds. This clearing of the underside of the primary hull allows the ship to mount two additional mega phasers on the bottom of the primary hull in the same positions that they are on the top of the hull. This modification effectively doubles the firepower of a standard Avenger class frigate. The modification of moving the warp systems to the secondary hull also clear up a large amount of space in the primary hull. Part of this extra space was used for the enlarging of the ships hangers and the ship can carry more fighters than the original Avenger class frigate. Like a standard Avenger, the ship has a bar above the primary hull that mounts two mega phasers and the photon torpedo launching pod.
The four mega phasers fire both forward and aft and when the cannons are combined, they can cut through the shields of most ships and destroy their target in just a few hits. To support these mega phasers, the ship carries eight banks of siege phasers with six banks located on the primary hull and two banks located on the small secondary hull. The torpedo launchers had to be modified from the original Avenger launchers. There was no problems with the launchers firing forward and they were unmodified but the launchers that fire aft had to be modified so the torpedoes would leave the launchers at a slight angle to avoid the middle nacelle. The software for the torpedoes was also slightly modified so the drives do not activate until the torpedoes are outside where they are a danger to the warp nacelle.
This ship carries a good sized contingent of marines and carries more fighters than most ships of her size and is often operated as a light carrier as well as a heavy combatant. As might be expected, these ships, like the Star Stalker class Heavy Cruiser are some of the favorite ships to act as their Flagships.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: NCC-3029
Vehicle Type: Dreadnought (Would be considered a heavy cruiser
by Phase World Terms)
Crew: 430
Troops: 120 Marines, 80 fighter and Shuttle pilots, and can
carry up to 40 passengers in addition.
Vehicles:
Fighter Compliment:
18 | Tycho class light interceptors. | |
12 | Arco class attack sleds | |
12 | Argus Class warp fighters |
6 | Standard Shuttles |
M.D.C. By Location:
Mega Phaser Cannons (4, above and below primary hull): | 1,200 each | |
Siege Phaser Cannons (8 banks of 2 each): | 800 each bank | |
Torpedo Pod (Above Primary Hull): | 2,000 | |
Torpedo Tubes (4, in Torpedo Pod): | 800 each | |
Warp Nacelles (3, secondary hull): | 20,000 each | |
Small Craft Hanger Door (2): | 2,000 each | |
Impulse Engine: | 8,000 | |
[1] Primary Bridge: | 12,000 | |
[1] Auxiliary Bridge (Also used as Flag Bridge): | 12,000 | |
[2] Main Body (Primary Hull): | 35,000 | |
[2] Secondary Hull (Main Body): | 20,000 | |
[3] Variable Force Field: | 8,000 a side (48,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship does have an auxiliary
bridge. Even if both of the bridges is destroyed, the ship can still be
piloted from engineering but ship is -3 to dodge and all weapon systems
will be at local control. Weapon hits near the bridges that do not penetrate
the ships integrity can injure crew members on or near the bridge.
[2] Depleting the MDC of the primary or secondary hull will put the
Dreadnought out of commission. If the secondary hull is destroyed, the
primary hull will remain capable of sublight travel and weapons may still
be fired. If the primary hull is destroyed, all internal systems will shut
down, including life support and internal gravity. The ship itself will
be an unsalvageable floating wreck.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (2,400 MDC) per melee round
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.75 percent of light per melee round.
As an alternative, the starship can reach .99 of the speed of light
but is normally restricted to slower speeds so that starship is not effected
severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Cannot travel within an atmosphere efficiently.
Stardrive: Uses a warp engine that allow ship to travel at Warp
Factor 8.3 on cruise (0.065 light years per hour), Warp Factor 9.6 Flank
(.101 Light Years per hour), and Warp Factor 12.6 Emergency (.223 Light
Years per Hour). Warp speed is raised to the Third power to figure out
how many times the speed of light the ship travels. These speeds are very
slow when compared to Phase World ship, so if used in that universe, they
could be increased enough to operate within Three Galaxy speeds but should
not exceed them.
Maximum Range: Effectively Unlimited by either Drive system.
The ship carries about three years worth of supplies on board and a small
hydroponic section.
Statistical Data:
Length: 1114.0 feet (339.3 meters)
Height: 187.5 feet (57.1 meters)
Width: 465.2 feet (141.7 meters)
Mass: 255,000 Metric Tons (Starfleet Prototype)
Power System: Anti-Matter with a 20 year life span.
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 20,000 tons of Cargo in addition to standard compliment
of supplies and ammunition.
Market Cost: 6.3 billion to construct. As far as it is known,
the Federation does not sell their starship designs to other interested
parties.
WEAPON SYSTEMS:
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Technical information from Starfleet Prototype
Image drawn and copyrighted by Mischa (E-Mail Mischa). Click on line drawing for a better view.
He has no art home Page at present but many other items on my site.
By Kitsune (E-Mail Kitsune).
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
Rifts Conversion Copyright © 1998, 1999, 2000, Kitsune. All rights reserved.